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Unity移动游戏开发(影印版)(英文版)

  • 定价: ¥99
  • ISBN:9787564175276
  • 开 本:16开 平装
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  • 折扣:
  • 出版社:东南大学
  • 页数:445页
  • 作者:(美)乔恩·曼宁//...
  • 立即节省:
  • 2018-02-01 第1版
  • 2018-02-01 第1次印刷
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导语

  

内容提要

  

    你想开发移动游戏,但缺乏相关经验?没问题。乔恩·曼宁、帕里斯·巴特菲尔德著的《Unity移动游戏开发(影印版)(英文版)》将教你如何运用Unity游戏引擎,为iOS和Android设备创建漂亮互动的内容。本书提供了自顶向下的Unity特性概览,通过具体的、以项目为导向的指引,帮助你将它们用于真实的游戏场景。完成本书整个课程之后,你将学会如何从头打造能吸引和愉悦玩家的2D/3D游戏。只要具备基础编程技能,就可以准备开始工作。

目录

Preface
Part I.The Basics of Unity
  1. Introducing Unity
    Hello, Book
    Hello, Unity
  2. A Tour of Unity
    The Editor
    The Scene View
    The Hierarchy
    The Project View
    The Inspector
    The Game View
    Wrapping Up
  3. Scripting in Unity
    A Crash Course in C#
    Mono and Unity
    Game Objects, Components, and Scripts
    Important Methods
    Coroutines
    Creating and Destroying Objects
    Attributes
    Time in Scripts
    Logging to the Console
    Wrapping Up
Part II.  Building a 2D Game: Gnome on a Rope
  4. Getting Started Building the Game
    Game Design
    Creating the Project and Importing Assets
    Creating the Gnome
    Rope
    Wrapping Up
  5. Preparing for Gameplay
    Input
    Setting Up the Gnomes Code
    Setting Up the Game Manager
    Preparing the Scene
    Wrapping Up
  6. Building Gameplay with Traps and Objectives
    Simple Traps
    Treasure and Exit
    Adding a Background
    Wrapping Up
  7. Polishing the Game
    Updating the Gnomes Art
    Updating the Physics
    Background
    User Interface
    Invincibility Mode
    Wrapping Up
  8. Final Touches on Gnome's Well
    More Traps and Level Objects
    Particle Effects
    Main Menu
    Audio
    Wrapping Up and Challenges
Part III.  Building a 3D Game: Space Shooter
  9. Building a Space Shooter
    Designing the Game
    Architecture
    Creating the Scene
    Wrapping Up
  10. Input and Flight Control
    Input
    Flight Control
    Wrapping Up
  11. Adding Weapons and Targeting
    Weapons
    Target Reticle
    Wrapping Up
  12. Asteroids and Damage
    Asteroids
    Damage-Dealing and Taking
    Wrapping Up
  13. Audio, Menus, Death, and Explosions!
    Menus
    Game Manager and Death
    Boundaries
    Final Polish
    Wrapping Up
Part IV.  Advanced Features
  14. Lighting and Shaders
    Materials and Shaders
    Global Illumination
    Thinking About Performance
    Wrapping Up
  15. Creating GUIs in Unity
    How GUIs Work in Unity
    Controls
    Events and Raycasts
    Using the Layout System
    Scaling the Canvas
    Transitioning Between Screens
    Wrapping Up
  16. Editor Extensions
    Making a Custom Wizard
    Making a Custom Editor Window
    Making a Custom Property Drawer
    Making a Custom Inspector
    Wrapping Up
  17. Beyond the Editor
    The Unity Services Ecosystem
    Deployment
    Where to Go from Here
Index